Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, March 12, 2012

Warlock: Master of the Arcane coming to PC


warlock_master_of_the_arcane_logo
The land is a place of magic and mystery. Mages are powerful and benevolent beings who are looked to, not only for direction and wisdom, but also to rule over the lands they survey. One by one, the Mages came to realise that there is only one solution to the world’s perpetual and perennial problems, one Warlock to rule them all. The bond was struck and the test of might began between all the most powerful wizards in the world, who would become the Warlock?
Nothing less than complete control over the entire world is your ultimate goal in Paradox Interactive’s new upcoming title, Warlock: Master of the Arcane. To be released in the second quarter of this year, this hex-based strategy game looks, on the surface, to be a Civ-like game in a fantasy setting. Judge for yourself with the new trailer unveiled during the recent Game Developers Conference.


** Originally published on levelsave.com **

Wednesday, March 7, 2012

New Wakfu Character Class Videos


wakfu
Showing off the barbarian Sacrier’s Blood and the clockwork Xelor’s Sandglass character classes, these videos give us a peek at the powers and feel of each of these options. Beautifully rendered, multiplayer Tactical RPG Wakfu by Square-Enix offers up much in the way of choice and strategic action, and the character art is so cute.. Kawaai! ^._.^
Wakfu on the web: http://www.wakfu.com/na/mmorpg
** Originally published on levelsave.com **

Defenders of Ardania Coming to XBLA and Windows PC on March 14


Defenders_of_Ardania_logo_White
The critically-acclaimed iPad sensation, Defenders of Ardania, has been out on the iPad for a while now and is garnering the attention of strategy gamers everywhere. It was instantly recognized as a quality Tower Defence game with a twist, you control only one faction on a field full of other towers. You send your troops across the perilous paths of traps laid by your enemies and set down damage-dealing towers of your own as one of several unique factions making up the denizens of the Majesty universe.
This recent hit now has a date connected to the release of its XBLA and Windows PC iterations, March 14! The wait is almost over and to celebrate, Paradox Interactive has graced us with a new gameplay video. Let’s take a look:
** Originally published on levelsave.com **

Sunday, March 4, 2012

Review - Vessel: A Steam-Powered, Dystopian Romp


vessel_title_no_train
8Overall Score
Presentation:9/10
Gameplay:8/10
Replay Value:6/10
Do Fluros dream of liquid sheep? That is the unanswerable question posed in Strange Loop Games’ new title, Vessel. Combining a run-n-gun/puzzle-platformer game style with an engine built to model particle liquid effects, this game has you working out how to activate the various buttons and levers required to fix each or the 8 broken machines in this Bioshock-esque universe.
You begin the game with a cutscene, stills and text pieced together in true indie game-fashion. The opening movie tells the story of a well-meaning scientist who creates a race of unintelligent creatures known only as the Fluros. These passive creatures would do humanity’s dirty work: The hard and dangerous jobs. After a few years of idyllic, virtually free labour, people began to notice something. Changes in the way the entirely liquid-based Fluros act began to become apparent. New forms of Fluros began being sighted in the bowels of the machinery. Some were not as friendly as their engineered counterparts, and problems began to arise. The factory was shut down and our hero, the aforementioned scientist, is called in to discover the problem with the Fluros and fix the issues so that life can go on once again as normal.
Friendly Fluros always try to press buttons.. Always.
The way this game is feels, with it’s rooms and caverns filled with secret passageways and inaccessible rooms, is often reminiscent of Braid or Myst, as if a deeper meaning could be found in the basic gameplay and images left behind your eyes well after you lay down for bed. The lighting is eerie in certain parts, leading you to believe that there must be some mechanical value to the sparse, lonely lamp hanging from the overhead trolley that you are trundling along on. Unfortunately, Strange Loop missed the boat on that particular mechanic and chose instead to focus more heavily on liquid-physics and lever-pulling. The liquid itself is peculiar, looking more like balls rolling around on the screen than real liquid. I would be hesitant to call this a liquid-physics based puzzle-platformer if the designers didn’t coin it so. It looks more like sophisticated but coarse (as opposed to fine) particle-physics. The environments themselves are in a style that speaks to steampunk, industry, and dungeon-delving. The protagonist seems cut straight from Thomas Dolby’s mythical dystopia, while the abandoned factories seem to scream the word “alone” in the space between our hero’s footsteps, and the caverns drip with water from the damp ceilings. The machines are another matter altogether. These hulking pieces of metal are very functional pieces used almost exclusively to propagate and enhance the gameplay. The steam collectors, iron platforms, and water spouts never seem to quite fit into the look of the environments, as if the rooms were made first and the puzzles built to fit the room, rather than the other way around. This particular phenomenon left me with a feeling that I felt while playing The Incredible Machine. I felt that I should be able to add and remove pieces of machinery at will, which of course would break every puzzle in the game.
The sound is really something else. Your overlarge boots loudly ring out in steel corridors and thud against wet dirt, your begoggled helmet bangs against the ceiling as you try to avoid ground-level lava in a low passageway, and the music.. Strange Loop really scored when they got Jon Hopkins (who worked on the sci-fi hit Monsters and with artists such as Coldplay, Brian Ino, and Imogen Heap.) He has created an original, haunting, full-length electronic album which is dynamically remixed into each puzzle and scene. Returning to themes from earlier levels and providing audio clues as to how to solve each problem that you encounter. If only life had such a soundtrack. The soundscape in this game is nearly perfect.
The main mechanics used in solving these puzzles are smart utilization of the Fluros, your extra hands, your super-soaker backpack/nozzle combo, and the Fluros seeds that you pick up along the way. Each Fluros (Fluro?) is made out of two pieces: 1) The liquid which makes up it’s bulk, and 2) the seed which directs it’s mass to do useful things. Liquid can be found nearly everywhere in this game, I never really found myself running out of water and the canister in my backpack was almost always full. The Fluros take on the properties of the liquid that they’re made out of. Water Fluros are your mainstay cheap labour, lava Fluros act in the same way as their watery brethren, but are much too hot to touch. If water and lava come together, they create great geysers of steam that can be used to power certain
Different liquids have different properties
machines. Some Fluros were not engineered by man and act in some strange ways. Predator Fluros will actively attempt to kill you, while one made out of globular fruit-flesh will attempt to assimilate more and more liquid until it reaches a critical capacity and dramatically explodes. Utilization of these various properties are one key to solving the various puzzles you come across. Another tool is your backpack. Made out of a canister and a nozzle, it looks very much like a self-contained fire-fighting tool, or a very primitive proton pack. This backpack has the ability, not only to shoot water, which is expected, but also to reverse the flow and suck up various kinds of liquids which can then be spat back out. This comes in handy from many different puzzles (shooting water down a drain so that it mixes with the lava below, creating enough steam to activate the collector above the chamber, for instance) but is also used as an offensive weapon against the lava Fluros when they are closing on you. A second or two of exposure to water will cool seeded lava enough to destabilize it’s body, crumbling it into a sad little pile with a doomed seed floating around in it. The seeds, yes! These products of high biological tampering are what are used to conform the water around them into a useful form. The friendly spheres with tentacles and legs are fairly fragile but used in almost every puzzle in the game, so you will learn that having an infinite supply of seeds is not only handy, but necessary. The seeds literally attract water in what was coined a “molecular attraction” by the developers. Not only does this make it easier to form Fluros, but you can also manipulate liquid even through walls. This mechanic is utilized sparingly but effectively in many different parts of the game, adding an unexpected element to a fairly simple puzzler.
The puzzles themselves are simple enough that you can retain their entirety in your working memory for days, even if you can’t make it back to the PC. I never lost any sleep going over them in my head, but I can say that coming back to a challenging screen that I’ve been thinking about and solving it nearly immediately is a very rewarding experience. The puzzles don’t ever get too hard, either. There wasn’t ever a point in the game where I scratched me head and saw no way to solve it. There was always some niggling clue (“if only I could figure out why this button is here” or “why does this door open?”) that kept me from giving up.
The replay of this game is hampered by the fact that once you know how to solve the puzzles, there is no challenge anymore, and therefor no satisfaction is gained in replaying the game. With 10-12 hours of gameplay, I would say that this game is priced perfectly at $14.99 on Steam and Strange Loop Games’ own website. I recommend this game to anyone who likedBraid for it’s gameplay elements or is looking for a concise, quirky puzzle experience.
There are plans for Vessel to be released on XBLA and PSN, though no timeline has been released for those iterations.
Buy the game for $14.99 on Steam, or a DRM-free version at Strange Loop Games.
** Originally published on levelsave.com **

Valve to Develop New Gaming Platform


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Valve co-founder, Gabe Newell, recently told Penny Arcade that, ”Well, if we have to sell hardware we will.” This opens up some interesting debate about what a platform that fully integrates Steam, Valve’s digital distribution hub, would look like. Would there be integration into a current platform? How complete would such integration be? Would games even be playable on said platform?

Steam Mobile Games View
Valve answers these questions handily by stating that they will make their own platform and that it will simply run PC games. This “Steam Box” will basically be a console for the living room that runs just like a PC, and will have an upgradable central GPU unit. The unit upgrades forgo the need to buy an entirely new system every generation. So instead of shelling out $500-700 for a new box to play the current games, we may be seeing $150-200 upgrades to your current system. Seeing as the Steam Box is basically a PC, all of your old games would simply work natively on the new upgraded platform.
There will likely be proprietary controllers that come packaged with it, but they will be in standard USB format. This opens up so many possibilities as far as controllers go. You may just be able to use your wired 360 controllers on the Steam Box. You may also be able to use your USB arcade stick, or your Logitech wireless USB Dual Analog controller. You could use your trusty flight stick or your analog racing rig. Think of it as a miniature, dedicated gaming PC for the entire family.
There is no required devkit and there will be no development fees associated with making games for the Steam Box. This means that we will see the same amount of indie games being made for the Steam platform. Possibly we may even see more, seeing as the Steam Box will be as accessible as the current console giants but much easier to develop for.
I’m excited to see what kind of developments occur over the next few months on this subject. I’ve got nearly 200 Steam games poised to make the jump to my 52″ TV.
Visit Valve’s site here.
** Originally published on levelsave.com **

Tuesday, February 7, 2012

Crusader Kings II Pre-Order and Demo Available Now


crusaderkings2art
If you’ve been looking forward to Crusader Kings II, today is your lucky day. In advance celebration of the Paradox Interactive’s Valentine’s Day release, you can now pre-order your copy of CK2. In doing so, you not only secure your copy of the game and show your allegiance to the country you will be ruling over, you will also get ample bonus content.
This bonus content includes a copy of Crusader Kings Complete. The game that started it all, bundled with every DLC package ever released for it. This will keep the royal throne warm until the release of the sequel on February 14th.
You will also receive two additional bonus DLC packs for CK2Mongol Families will include face combinations unique to characters of the Mongol culture, as well as new units. Dynasty Shield will add 50 unique emblems for the most famous families in Medieval Europe to the game.
Along with today’s pre-order availability comes the official Crusader Kings II demo. If you’ve never heard of the game before now, this would be the most accessible way to begin your conquest of the Known World.
Pre-Order your copy: http://www.crusaderkings.com/buy
Paradox Interactive on the web: http://www.paradoxplaza.com/
** Originally published on Levelsave.com **

Sunday, February 5, 2012

Victoria II: A House Divided Screens and Trailer Available


Paradox Interactive have released the first expansion to their political and military strategy game, Victoria II. Entitled A House Divided, this expansion will focus more on the American Civil War, and include a new starting point to encompass the entirety of the US’ rise to independence and their emergence as a global super power at the beginning of the 20th century.
With this expansion, they have released a new trailer!
Also, here are some new screencaps!





Victoria II: A House Divided is available for the PC.
Victoria II on the web: http://www.victoria2.com/
** Originally published on Levelsave.com **

Wednesday, January 25, 2012

Command and Conquer: The Web App?


C&C HTML
C&C HTML5 Screencap
The defining Real-Time Strategy game, Command & Conquer, is in the process of being rendered entirely in HTML5 for use on Google Chrome and Mozilla Firefox. Originally released in 1995, Westwood Studio’s epic game of strategic unit control and base-building ripped into the strategy gaming market with a vengeance. Since it’s inception, the C&C franchise has seen the release of nearly 20 sequels and spin-off games, fleshing out the universe’ lore as well as inspiring many other developers to follow an RTS format for their games.
Looking to bring this once-popular game to the masses again, the enlightened Aditya Ravi Shankar has begun the project, keeping all copyrights intact, with a promise to “Take this game as far as possible.” I have personally sunk some time into the game and, while the HTML version remains unfinished, its core is truly C&C.
From the website:
“This is a recreation of the original Command and Conquer, Real Time Strategy game entirely in HTML5 and Javascript… My goal is to take this game as far as possible – Add more units, optimize the code, add better AI and multiplayer games. You would be able to come to this page, find a random partner and start playing!!”
Find the game here: http://apps.nahklick.de/cnc/
Aditya’s personal webspace is found here: http://www.adityaravishankar.com/
Official C&C website: http://www.commandandconquer.com/

Thank you Shankar, we’re watching you!
** Originally posted on levelsave.com **

Thursday, January 12, 2012

Crusader Kings II: Greed in the House of the King


** Originally posted at levelsave.com **
Following the tradition of the Seven Deadly Sins trailer series, Paradox Interactive has released another satirical video. The  flailing king featured in every trailer is slowly becoming head-canon  as he endearingly fails at everything he does. I believe he survives through an aura of sheer luck, but I have no proof of that.
This particular trailer recreates one moment of gameplay which I experienced and it plays out almost exactly the same. There may have been more explicit language on my part, though the twisted scheme at the end is very accurate.
Read our preview of Crusader Kings II here.

Wednesday, January 4, 2012

Call of Cthulhu: The Wasted Lands HD Screenshots

** Originally posted on levelsave.com **

Have you ever wanted an app so horror-inducing that it dements the mind and perverts the soul? Have you ever wanted to play a game based on the award-winning Chaosism Call of Cthulhu tabletop role-playing system right in the palm of your hand? Have you been wanting a new tactical turn-based RPG for a portable format? Well it’s coming January 30th and it’s entitled Call of Cthulhu: The Wasted Lands.


Set in World War I, you play as a group of investigators and soldiers pitted against, you guessed it, a cult bent on using the anguish and fear of the state of the Theatre of War to open the gates to another dimension. The story screams H.P. Lovecraft, who wrote the Cthulhu mythos and upon who’s works this game is inspired.
Initially to be released on iPhone and iPod formats, indie developer Red Wasp Designs also intends to create versions for the iPad, Android, PC and consoles. The game has been developed in co-operation with Chaosism, so I’m hoping that the basic gameplay mechanics feel authentic and similar to their tabletop counterpart.
Along with this announcement came several HD screenshots to whet our appetites for facing our fears and beating down betentacled fish-men. From what can be told of the screenshots, the game looks like it will implement a gridless tactical combat system with a fairly simple list of what can be done on each combat round, as well as a sanity system. A post by the designers relieves any fears I had about this game having a broken sanity system (as nearly all of these systems are in video games) and leaves me interested to see how their’s actually works within the game.
But instead of telling you, why don’t I just show you?

Wednesday, December 14, 2011

Raven Plays - Star Wars: The Old Republic Beta Testing Weekend 8

In which my meditation is rudely interrupted by a.. Huge Pokemon?


Review: Defenders of Ardania

** Originally posted on levelsave.com **

Defenders of Ardania is a beautiful tower defence game set in the world of the Majesty series. Paradox Interactive (Magicka, Crusader Kings II,) bring us a TD game with a twist. You play as one of three factions: Human, Nature, and Underworld to defend your sanctum against incoming would-be marauders. The difference here is that you also send forth waves of enemies to crush your opponents, lending some light RTS elements into a saturated and stagnating genre.


This game is presented very well. Colourful, vivid scenery comprises each level. There are three distinct level styles, one for each faction: Humans have their city streets and farmland, Nature has the lush greenery of the jungle, and the Underworld have their dark citadels and dead landscapes to oogle, ensuring you will never get tired of looking at these beautifully rendered environments.
The music is something else, too. An epic soundtrack heightens the feeling of heroicism, especially int he campaign mode, since mid-level battle tends to be a little dry and straight-forward against the AI. The sound effects do their job well, and blend into the music.
Ah, but the voice acting is terrible. I HAVE heard worse acting, but only in Japanese bullet-hell shooters that have been localized for North America on a near-nil budget.
That being said, the dwarves end up being ridiculously funny, giving you quests to secure beer instead of actually helping you investigate the main plot. Their awful, awful Scottish accents only lend to their drunken, uniquely dwarven charm.
The level selection screen is a nicely painted map that is a pleasure to scroll through. There is none of the interactiveness that you find in other Paradox games, (Crusader Kings, Sengoku,) but then the game doesn’t take place on the overworld map. It’s not even a flaw.
Defenders of Ardania is played very much like other tower defence games. Units walk along the shortest route to your citadel along divergent paths, which you can change by putting shooting towers in the way. But there is a slight difference: You are also sending out units to annihilate the opposing sanctums. This kind of game has been done before, but not quite in this upgradable, heroic, RPG-style manner. I say upgradable because there are successively tiered unit levels as in other TD games there are different tower tiers. Sending out ten units of any particular type will upgrade the unit type, making them tougher, hit harder, and cost more resources than their predecessors. This can be done three times, at which point a heroic unit becomes available. All of the heroic units have special capabilities, are much tougher to kill, are incredibly strong, and cost vast amounts of resources to call forth.
The heroic units are not quite as expensive and rare as the spells. Spells which heal and hinder can cost most-to-all of your resources to cast and on top of that have a cooldown time. This ensures that you can’t spam a healing spell if you are being pummelled. I feel Paradox has done this to add balance to the factions and also creates a more thoughtful, strategic game.
The two complaints I have about the gameplay is so niggling, I wondered if I should include them… But of course I will! Basically, you can only upgrade your towers once. Also, you are only allowed to have very limited towers on the map at once. This creates a flat, ceilinged tower strategy in dual-player matches. Once your towers are placed and upgraded, there is no need to change them up unless there is a gaping hole in your defence that needs to be patched. This leaves you with nothing to do but to spend all your time on the unit menu upgrading and spamming soldiers and dwarves onto the map. Though during four-player matches, I am grateful for this limitation. The chaos of having four people all building towers on the same small board and sending out wave after wave of units is more than my poor brain can handle.
The game modes aren’t all that varied, but they tend to be fun anyway. All modes are played on the campaign maps that have been presented in the main story-line with no extra challenge or multiplayer exclusive levels. Trying to find multiplayer matches is difficult, since the servers are devoid of open lobbies looking for players. Make sure you make a date with a friend to experience four-player chaos, it is well worth it.
The single player game modes include:
  • Campaign, which is straightforward Defenders of Ardania against an AI enemy.
  • Limited Resources, which increases starting resources but eliminates any way to gain more over the course of the game. This leaves you with some tough choices to make.
  • Survival, which is pure tower defence. Sending units is disabled and the enemy comes in ever-toughening waves which never end.
The multiplayer game modes include:
  • Full Frontal Assault, which is an every-player-for-themselves, deathmatch style game
  • 2 vs. 2, team deathmatch.
  • Team Survival, as single player but you co-operate with a friend in order to survive tougher and tougher waves.
  • Sudden Death, which can be added on to any of the other multiplayer modes. This function reduces all sanctum’s HP to critically low levels, creating a sense of immediacy and real urgency during the first few seconds of the game.
As tower defence games go, this isn’t the best one on the market, but it makes up for that by being slightly left of centre within a recently saturated genre. I can only givew credit to Paradox Interactive for participating in the evolution of the TD game, when they could have just built on the already perfected defence genre. If you’re a fan of the genre, I’d keep an eye out for this game.
Defenders of Ardania is available for PC and iPad, with PSN and XBLA versions coming soon. The PC version was used for review.

Friday, December 9, 2011

Raven Plays - Star Wars: The Old Republic Beta Testing Weekend 6

** Originally posted on levelsave.com **

In which I justify my actions. What? Moral accountability in my MMORPG? Get out of town!

Paradox Promises King Arthur II Articles

** Originally posted on levelsave.com **

With the release of Paradox Interactive’s King Arthur II: The Roleplaying Wargame on the horizon, fans have been promised a series of in-depth articles. Released once per week until the game’s release, these screenshot-laden articles will provide information about the perilous state of Brittania at the beginning of the game, as well as reveal details about gameplay. They will also serve to show off the game’s graphical beauty, and this game is very beautiful.
One such article has been released. Within this article is detailed several facets of the game, including unit descriptions, information about skill trees, as well as the signature Paradox-style map of Brittania.
Excerpt from the first article:
“The Campaign Map of King Arthur II is the eerily beautiful island of mystical Britannia, a fully three dimensional map with rivers, forests, marshlands, towns and legendary places. The area you can explore is twice as big as it was in the first game, now including everything from Cornwall to the northernmost corner of the land. You can venture even beyond Hadrian’s Wall and conquer the territory of the savage Pict hordes.”
So if you’ve got your sword and mouse at the ready and you simply must know more, Paradox has what you’re looking for.
Read the full article HERE.

Monday, December 5, 2011

Raven Plays - Star Wars: The Old Republic Beta Testing Weekend 4

** Originally posted on levelsave.com **

In which I "fix" the graphical issues and have "no idea the enemy I'm making." Remember, it isn't murder without witnesses.