Showing posts with label paradox interactive. Show all posts
Showing posts with label paradox interactive. Show all posts

Monday, March 12, 2012

Warlock: Master of the Arcane coming to PC


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The land is a place of magic and mystery. Mages are powerful and benevolent beings who are looked to, not only for direction and wisdom, but also to rule over the lands they survey. One by one, the Mages came to realise that there is only one solution to the world’s perpetual and perennial problems, one Warlock to rule them all. The bond was struck and the test of might began between all the most powerful wizards in the world, who would become the Warlock?
Nothing less than complete control over the entire world is your ultimate goal in Paradox Interactive’s new upcoming title, Warlock: Master of the Arcane. To be released in the second quarter of this year, this hex-based strategy game looks, on the surface, to be a Civ-like game in a fantasy setting. Judge for yourself with the new trailer unveiled during the recent Game Developers Conference.


** Originally published on levelsave.com **

Friday, March 9, 2012

War of the Roses – Death Before Dishonor Video Series Debut


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War of the Roses, a multiplayer action game published by leading strategists Paradox Interactive, is currently under development and slated to be released in the third quarter of this year. On the surface the game seems to be somewhat similar to Mount & Blade, though with notable exceptions: Your control of a knight, rather than a commander, being the first and formost difference between the two games; the greater focus on multiplay being a close runner-up.  In fact, reports have it that the two games will be played very differently.
A series of videos will be released by Paradox in order to promote the game. The videos, entitled the Death and Dishonor series, have recently received its debut installment, episode 1. This video is somewhat gruesome and may not be for the easily startled, you have been warned.
Also, here are some screencaps.

Tuesday, February 7, 2012

Crusader Kings II Pre-Order and Demo Available Now


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If you’ve been looking forward to Crusader Kings II, today is your lucky day. In advance celebration of the Paradox Interactive’s Valentine’s Day release, you can now pre-order your copy of CK2. In doing so, you not only secure your copy of the game and show your allegiance to the country you will be ruling over, you will also get ample bonus content.
This bonus content includes a copy of Crusader Kings Complete. The game that started it all, bundled with every DLC package ever released for it. This will keep the royal throne warm until the release of the sequel on February 14th.
You will also receive two additional bonus DLC packs for CK2Mongol Families will include face combinations unique to characters of the Mongol culture, as well as new units. Dynasty Shield will add 50 unique emblems for the most famous families in Medieval Europe to the game.
Along with today’s pre-order availability comes the official Crusader Kings II demo. If you’ve never heard of the game before now, this would be the most accessible way to begin your conquest of the Known World.
Pre-Order your copy: http://www.crusaderkings.com/buy
Paradox Interactive on the web: http://www.paradoxplaza.com/
** Originally published on Levelsave.com **

Sunday, February 5, 2012

Victoria II: A House Divided Screens and Trailer Available


Paradox Interactive have released the first expansion to their political and military strategy game, Victoria II. Entitled A House Divided, this expansion will focus more on the American Civil War, and include a new starting point to encompass the entirety of the US’ rise to independence and their emergence as a global super power at the beginning of the 20th century.
With this expansion, they have released a new trailer!
Also, here are some new screencaps!





Victoria II: A House Divided is available for the PC.
Victoria II on the web: http://www.victoria2.com/
** Originally published on Levelsave.com **

Thursday, January 12, 2012

Crusader Kings II: Greed in the House of the King


** Originally posted at levelsave.com **
Following the tradition of the Seven Deadly Sins trailer series, Paradox Interactive has released another satirical video. The  flailing king featured in every trailer is slowly becoming head-canon  as he endearingly fails at everything he does. I believe he survives through an aura of sheer luck, but I have no proof of that.
This particular trailer recreates one moment of gameplay which I experienced and it plays out almost exactly the same. There may have been more explicit language on my part, though the twisted scheme at the end is very accurate.
Read our preview of Crusader Kings II here.

Wednesday, December 14, 2011

Review: Defenders of Ardania

** Originally posted on levelsave.com **

Defenders of Ardania is a beautiful tower defence game set in the world of the Majesty series. Paradox Interactive (Magicka, Crusader Kings II,) bring us a TD game with a twist. You play as one of three factions: Human, Nature, and Underworld to defend your sanctum against incoming would-be marauders. The difference here is that you also send forth waves of enemies to crush your opponents, lending some light RTS elements into a saturated and stagnating genre.


This game is presented very well. Colourful, vivid scenery comprises each level. There are three distinct level styles, one for each faction: Humans have their city streets and farmland, Nature has the lush greenery of the jungle, and the Underworld have their dark citadels and dead landscapes to oogle, ensuring you will never get tired of looking at these beautifully rendered environments.
The music is something else, too. An epic soundtrack heightens the feeling of heroicism, especially int he campaign mode, since mid-level battle tends to be a little dry and straight-forward against the AI. The sound effects do their job well, and blend into the music.
Ah, but the voice acting is terrible. I HAVE heard worse acting, but only in Japanese bullet-hell shooters that have been localized for North America on a near-nil budget.
That being said, the dwarves end up being ridiculously funny, giving you quests to secure beer instead of actually helping you investigate the main plot. Their awful, awful Scottish accents only lend to their drunken, uniquely dwarven charm.
The level selection screen is a nicely painted map that is a pleasure to scroll through. There is none of the interactiveness that you find in other Paradox games, (Crusader Kings, Sengoku,) but then the game doesn’t take place on the overworld map. It’s not even a flaw.
Defenders of Ardania is played very much like other tower defence games. Units walk along the shortest route to your citadel along divergent paths, which you can change by putting shooting towers in the way. But there is a slight difference: You are also sending out units to annihilate the opposing sanctums. This kind of game has been done before, but not quite in this upgradable, heroic, RPG-style manner. I say upgradable because there are successively tiered unit levels as in other TD games there are different tower tiers. Sending out ten units of any particular type will upgrade the unit type, making them tougher, hit harder, and cost more resources than their predecessors. This can be done three times, at which point a heroic unit becomes available. All of the heroic units have special capabilities, are much tougher to kill, are incredibly strong, and cost vast amounts of resources to call forth.
The heroic units are not quite as expensive and rare as the spells. Spells which heal and hinder can cost most-to-all of your resources to cast and on top of that have a cooldown time. This ensures that you can’t spam a healing spell if you are being pummelled. I feel Paradox has done this to add balance to the factions and also creates a more thoughtful, strategic game.
The two complaints I have about the gameplay is so niggling, I wondered if I should include them… But of course I will! Basically, you can only upgrade your towers once. Also, you are only allowed to have very limited towers on the map at once. This creates a flat, ceilinged tower strategy in dual-player matches. Once your towers are placed and upgraded, there is no need to change them up unless there is a gaping hole in your defence that needs to be patched. This leaves you with nothing to do but to spend all your time on the unit menu upgrading and spamming soldiers and dwarves onto the map. Though during four-player matches, I am grateful for this limitation. The chaos of having four people all building towers on the same small board and sending out wave after wave of units is more than my poor brain can handle.
The game modes aren’t all that varied, but they tend to be fun anyway. All modes are played on the campaign maps that have been presented in the main story-line with no extra challenge or multiplayer exclusive levels. Trying to find multiplayer matches is difficult, since the servers are devoid of open lobbies looking for players. Make sure you make a date with a friend to experience four-player chaos, it is well worth it.
The single player game modes include:
  • Campaign, which is straightforward Defenders of Ardania against an AI enemy.
  • Limited Resources, which increases starting resources but eliminates any way to gain more over the course of the game. This leaves you with some tough choices to make.
  • Survival, which is pure tower defence. Sending units is disabled and the enemy comes in ever-toughening waves which never end.
The multiplayer game modes include:
  • Full Frontal Assault, which is an every-player-for-themselves, deathmatch style game
  • 2 vs. 2, team deathmatch.
  • Team Survival, as single player but you co-operate with a friend in order to survive tougher and tougher waves.
  • Sudden Death, which can be added on to any of the other multiplayer modes. This function reduces all sanctum’s HP to critically low levels, creating a sense of immediacy and real urgency during the first few seconds of the game.
As tower defence games go, this isn’t the best one on the market, but it makes up for that by being slightly left of centre within a recently saturated genre. I can only givew credit to Paradox Interactive for participating in the evolution of the TD game, when they could have just built on the already perfected defence genre. If you’re a fan of the genre, I’d keep an eye out for this game.
Defenders of Ardania is available for PC and iPad, with PSN and XBLA versions coming soon. The PC version was used for review.

Friday, December 9, 2011

Paradox Promises King Arthur II Articles

** Originally posted on levelsave.com **

With the release of Paradox Interactive’s King Arthur II: The Roleplaying Wargame on the horizon, fans have been promised a series of in-depth articles. Released once per week until the game’s release, these screenshot-laden articles will provide information about the perilous state of Brittania at the beginning of the game, as well as reveal details about gameplay. They will also serve to show off the game’s graphical beauty, and this game is very beautiful.
One such article has been released. Within this article is detailed several facets of the game, including unit descriptions, information about skill trees, as well as the signature Paradox-style map of Brittania.
Excerpt from the first article:
“The Campaign Map of King Arthur II is the eerily beautiful island of mystical Britannia, a fully three dimensional map with rivers, forests, marshlands, towns and legendary places. The area you can explore is twice as big as it was in the first game, now including everything from Cornwall to the northernmost corner of the land. You can venture even beyond Hadrian’s Wall and conquer the territory of the savage Pict hordes.”
So if you’ve got your sword and mouse at the ready and you simply must know more, Paradox has what you’re looking for.
Read the full article HERE.

Tuesday, November 29, 2011

Hands-On Preview – Crusader Kings II

** Originally posted on Levelsave.com **
Paradox Interactive is one of those game companies which can really appeal to some gamers. With their often intricate gameplay, rich political worlds, and clean macro- and micro-level strategy, proponents could sink days at a time into Paradox’ titles. Crusader Kings II is no exception.
Having beautiful visuals, epic music, and the most menus I have ever seen in a real-time strategy game, the game invokes a feeling similar to King of Dragon Pass. Loading this up for the first time, I felt like I was being transported back to a time when PC games were very distinctly not console games. Having said that, I stand firmly in the percentage who don’t enjoy their games as much as others could.
Crusader Kings II is a menu-driven, pauseable, real-time strategy game based on the Middle Ages during the time of the first crusade all the way through to the third. Realizing what it was, my eyes immediately glazed over as I began to expect a long lecture in a droning monotone. The game doesn’t quite deliver on that front, but there isn’t any changing that fundamental, titular basis.
I was bored to tears during the first hour of play as I struggled with the steep learning curve of the game, as well as my total lack of knowledge about the subject matter. Selecting only the very easiest historical figure to play with, (a long process in itself, as there are seemingly endless dynasties to start with,) I began my history lesson. There was a lot of guesswork as I tried to marry people off to neighbouring dynasties. My bid for filial bonds between myself and some of the other powerful countries was met with total denial unless I agreed to marry way under my station. I did enjoy having the power to end plots to end my life, which were propagated by my own vassals, by simply demanding that they do and then marrying them off to some low-life courtier who resides halfway around the world, thereby getting rid of them and the problem pretty thoroughly. Getting more into the career of my dynasty, I began to succeed in blending my blood into a rival faction, hoping to gain power in their houses and eventually usurp their leaders, replacing their rule with my own. That didn’t quite work in the way I imagined, and I ended up losing the game very quickly. After three similar dismal failures, I honestly began to hate the basic game.
The visuals are pretty stunning, I must admit. The map is so huge and highly detailed that the game seems more a container for the interactive cartography than a surface upon which the game is played. The mountain ranges and other topographical features serve to texturize and flesh out the look of the game. I have spent a long time just flipping through the county status screens, which are accessed via this beautiful map. The menus themselves are also very pretty. Using retro-style portraits for each individual character is a nice touch, you will never see one used twice for any of the adults, (the children are all standardized male or female “child” avatars though.)
This game’s sound deserves some note. The music is very epic and deserves the highest rating it could possibly be given. Sitting there for hours, clicking through menus without much attachment to what I was doing, the music made the game playable for me. The sound effects seemed jarring and tinny when played alongside the music, and listening to that blend of sound was a little like having braised striploin and Kraft Dinner for supper. Clicking through the character selection screen will play a single harp note, multiple clicks reveal a song being played. I spent a good, long time clicking through this menu rhythmically until I was satisfied that this is one of the best functions in the entire game.
The gameplay was a deep, menu-driven experience. It suits the style of the game, though I was constantly wishing there was more action to be had. The game is paced slowly and can actually be paused to issue commands and react when news of war or plots pops up on screen, enabling you to react instantaneously to anything. The steep learning curve could be off-putting for new players, but may actually appeal to Paradox Interactive’s more dedicated users. The amount of characters, counties, and titles might be daunting for anyone other than a History major or an eidetic memory and a Wikipedia account.
Given how good the music and the visualization of the world are, as well as how little fun I actually had while playing this game. I give it a 6 out of 10.
Big thanks to Gamersgate.com for the pre-release copy of the game.